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Steve Lee (Level and Game Design) @UCRT_DdZnWiUryqrOhLL7gyw@youtube.com

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Teaching level and game design, 16 years in AAA and indie. W


20:53
Being a level designer on Dishonored 2
11:45
Every game designer should understand Orthogonal Design
17:31
Great portfolio advice from 6 lead level designers
17:05
Building a level and exploring the design (Doom level Part 2)
04:25
Why this final level is so good
31:14
Watch me design a Doom level - Part 1 (planning and layout sketch)
23:02
10 games that inspired me as a designer
05:44
How to start making Doom levels in 5 minutes (setting up Doom Builder)
24:19
Dishonored 2 level designer critiques Dishonored 1 level
14:37
9 ways to actually get game dev done on time
07:34
Pitching levels in level design docs (for LD Jam 5!)
19:59
The Unreal level I made to work on Bioshock Infinite
03:57
The "five rooms" level design jam (LD Jam 3)
06:18
Skyrim and Fallout devs on their favourite creations
12:11
How to get past the "blank canvas" in level design
03:53
You can make Mirrors Edge levels? (LD Jam 2)
06:03
8 Common Problems with Level Layouts / Blockouts
07:15
How to make a Portal 2 puzzle in 60 seconds
03:57
The Systemic Combat level design jam (LD Jam 1)
58:23
How Bethesda built the worlds of Skyrim and Fallout
03:12
Why "Speed Level Design" videos are so misleading
30:42
Designing the final act of my escape level (HL2 level part 3)
34:46
Designing gameplay "skateboard first", and why (HL2 level part 2)
22:53
How I design levels in text first, and why (HL2 level Part 1)
34:31
Holistic Level Design in Dishonored 2 (immersive sim GDC talk)
09:06
15 more level design questions to ask yourself
07:04
15 Questions Level Designers should ask themselves
21:51
Being a level designer back in the 90s
46:06
How the best Call of Duty levels were designed (Modern Warfare 2)
44:54
Why Making Titanfall was Hard (from 2 Respawn design leads)
17:38
Struggling to practice level design? This is why.
27:12
The level I made to work on Dishonored 2 at Arkane Studios
10:39
Mini open world design in Alba: A Wildlife Adventure
11:58
How Dishonored 2 Level Design gets Complicated (interview excerpt)
15:02
19 ways to improve this FPS level design
05:51
How to show your level design portfolio work (and more)
07:54
How to Improve your Level Design Portfolio - 5 questions and tips
09:54
The level design portfolio piece that got me into the industry
01:22
Intro to my Level Design / Game Dev channel