Channel Avatar

Neill3d @UCi7HvulJSkU3nUjkv27YatQ@youtube.com

0 subscribers - no pronouns :c

Hello, I'm Sergei (Neill3d) Solokhin and here is my vblog ab


23:41
Scripting in MotionBuilder by AI prompting
08:10
Dynamic Masking Tool
02:57
Concept of masks in OpenMoBu post processing
11:14
Import fbx with custom properties into UE Sequencer
04:57
How to measure a streaming rate in Rokoko Studio
11:50
Live Stream Rokoko Studio to UE Metahuman
08:14
Use LiveLink Blendshape weight as a joint rotation in UnrealEngine
04:21
nVidia AR SDK Face Expression solver
02:12
Sync recording for Rokoko Studio and OBS by using UE Switchboard
07:39
Technocrane Trimmer
03:46
UE Metahuman from Sequencer into MotionBuilder
10:25
Making a game character from a toy
54:35
Python Script Device in MotionBuilder, Creating a Simple Simulation
00:24
Python Script Device in MotionBuilder, Part 2 Teaser
10:20
Can OpenAI (chatGPT) help with MotionBuilder scripting?
08:52
Python Script Device in MotionBuilder, part 1
07:11
New Relation Constraint Boxes for MotionBuilder
04:45
export from accuRIG into maya, motionbuilder
05:08
MoBu rigging tricks - extracting XZ rotation
10:49
Tech overview for OpenMoBu Post Process Effects
03:21
MoBu secret constraint - 3d curve deformer
02:45
Maya streaming into MotionBuilder
05:46
MotionBuilder Live Bridge
04:49
Driven keys fbx extension
11:08
Introduction to a Technocrane Live Link plugin
04:25
Introduction to UDP support in Technocrane UE4 plugin
12:45
[OpenMoBu] How to use baked lightmaps in MotionBuilder
04:51
Post Processing Effects Update
02:45
Playing Tetris inside Mobu
01:35:57
Introduction webinar about OpenMobu And MoPlugs. Part 2
03:25
[MoPlugs] How To Do Fade In Out with Composition
07:54
Preparing Expression Poses for Reprojecting
06:27
ZBrush Expression reprojection Part 1
07:40
ZBrush Expression reprojection Part 6
10:32
ZBrush Expression reprojection Part 5
11:04
ZBrush Expression reprojection Part 2
03:01
ZBrush Expression reprojection Part 3
25:13
ZBrush Expression reprojection Part 4
00:32
box RBF
03:48
Align on a terrain
00:53
Attachment Constraint
15:37
[OpenMoBu] New scripts and plugins
01:23
Virtual camera by using google tango
04:52
[MoPlugs] How To Setup
07:53
[MoPlugs] GPU Geometry Cache
08:19
[MoPlugs] Interactive Pack
18:37
[MoPlugs] GPU Particles Update 27 12 2017
07:49
[MoPlugs] GPU Particles Simple Fire Effect 2
09:12
[MoPlugs] GPU Particles Simple Fire Effect
04:17
[MoPlugs] Emit gpu particles from deformed meshes
00:50
Real-time normals recalculation
01:05
Real-time recompute normals WIP
04:36
Virtual Character 2. Image Based Lighting
06:42
Virtual Character 1. Blendshape Normals
04:16
[MoPlugs] Sprite Sheet Solver
03:34
MoBu Tip: Transfer motion from glove
06:52
How to create a smooth follow camera
12:58
Characterize TF2 character in MotionBuilder
03:15
HUD Text and some math
02:36
Pen pressure support in the Sculpt Brush Tool